using UnityEngine;

public interface IBeAttack
{
	int _阵营 { get; set; }

	Vector2 _BeAttack_Pos { get; set; }

	float _BeAttack_击退力度 { get; set; }

	void BeAttack(float atk_生命, float atk_僵直, float atk_击退力度, Vector2 atk_Pos, bool atk_Is远程 = false);
}
